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Developing Games on the Raspberry Pi

App Programming with Lua and LÖVE

Apress

Authors:

  • Build lightweight games that run on anything using the Raspberry Pi
  • Leverage minimal investment while learning professional development skills and languages
  • Ease into mobile app development
  • 17k Accesses

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  • Read on any device
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  • Own it forever
Softcover Book USD 37.99
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  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
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Table of contents (14 chapters)

  1. Front Matter

    Pages i-xv
  2. Getting Started with the Raspberry Pi

    • Seth Kenlon
    Pages 1-18
  3. Scripting with LÖVE

    • Seth Kenlon
    Pages 19-45
  4. Modular Programming with LÖVE

    • Seth Kenlon
    Pages 47-71
  5. Analog Programming

    • Seth Kenlon
    Pages 73-84
  6. Database and Libraries

    • Seth Kenlon
    Pages 85-98
  7. Graphics

    • Seth Kenlon
    Pages 99-121
  8. Menu Design

    • Seth Kenlon
    Pages 123-139
  9. Battling It Out

    • Seth Kenlon
    Pages 141-165
  10. Balance of Power

    • Seth Kenlon
    Pages 167-188
  11. Save Files and Game States

    • Seth Kenlon
    Pages 189-210
  12. Sound

    • Seth Kenlon
    Pages 211-224
  13. Roguelike Dungeon Crawler

    • Seth Kenlon
    Pages 225-262
  14. Game Distribution

    • Seth Kenlon
    Pages 263-283
  15. Next Steps

    • Seth Kenlon
    Pages 285-291
  16. Back Matter

    Pages 293-319

About this book

Learn to set up a Pi-based game development environment, and then develop a game with Lua, a popular scripting language used in major game frameworks like Unreal Engine (BioShock Infinite), CryEngine (Far Cry series), Diesel (Payday: The Heist), Silent Storm Engine (Heroes of Might and Magic V) and many others. More importantly, learn how to dig deeper into programming languages to find and understand new functions, frameworks, and languages to utilize in your games.

You’ll start by learning your way around the Raspberry Pi. Then you’ll quickly dive into learning game development with an industry-standard and scalable language. After reading this book, you'll have the ability to write your own games on a Raspberry Pi, and deliver those games to Linux, Mac, Windows, iOS, and Android. And you’ll learn how to publish your games to popular marketplaces for those desktop and mobile platforms.

Whether you're new to programming or whether you've already published to marketslike Itch.io or Steam, this book showcases compelling reasons to use the Raspberry Pi for game development. Use Developing Games on the Raspberry Pi as your guide to ensure that your game plays on computers both old and new, desktop or mobile.

What You'll Learn
  • Confidently write programs in Lua and the LOVE game engine on the Raspberry Pi
  • Research and learn new libraries, methods, and frameworks for more advanced programming
  • Write, package, and sell apps for mobile platforms
  • Deliver your games on multiple platforms



Who This Book Is For
Software engineers, teachers, hobbyists, and development professionals looking to up-skill and develop games for mobile platforms, this book eases them into a parallel universe of lightweight, POSIX, ARM-based development.

Authors and Affiliations

  • Wellington, New Zealand

    Seth Kenlon

About the author

Seth Kenlon is a teacher, artist, D&D dungeon master, free software and free culture advocate, and UNIX geek. He has worked in the VFX (The Hobbit, Deadpool, Valerian) and computing industry (IBM, Red Hat), often at the same time. He is one of the maintainers of the Slackware-based multimedia production project.

Bibliographic Information

  • Book Title: Developing Games on the Raspberry Pi

  • Book Subtitle: App Programming with Lua and LÖVE

  • Authors: Seth Kenlon

  • DOI: https://doi.org/10.1007/978-1-4842-4170-7

  • Publisher: Apress Berkeley, CA

  • eBook Packages: Professional and Applied Computing, Apress Access Books, Professional and Applied Computing (R0)

  • Copyright Information: Seth Kenlon 2019

  • Softcover ISBN: 978-1-4842-4169-1Published: 20 December 2018

  • eBook ISBN: 978-1-4842-4170-7Published: 19 December 2018

  • Edition Number: 1

  • Number of Pages: XV, 319

  • Number of Illustrations: 38 b/w illustrations, 1 illustrations in colour

  • Topics: Hardware and Maker, Game Development

Buy it now

Buying options

eBook USD 29.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 37.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Other ways to access