Authors:
- Shows the entire asset-creation and publishing process
- Covers basic to advanced scripting techniques in Unity editor
- Contains in-depth case-studies and examples from two published Unity assets
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Table of contents (10 chapters)
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Front Matter
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Back Matter
About this book
Learn about editor scripting in Unity, including different possible methods of editor customization to fit your custom game workflow or even to create assets that could be published on the Asset Store to earn a passive income. The knowledge of editor scripting, although rarely covered in books, gives a game developer insight into how things work in Unity under the hood, which you can leverage to create custom tools that empower your unique game idea.
This book starts with the very basics of editor scripting in Unity, such as using built-in attributes to customize your component’s editor and creating custom editors and windows with IMGUI and UI Toolkit. Next, we move to a general use case example by creating an object spawner EditorTool for the scene view. Later, we dive straight to in-depth stats and detailed case studies of two Unity assets: ProArray and Rhythm Game Starter. Here you’ll get more context on how editor scripting is used in published assets.
You will also learn how to set up a better workflow for editor scripting, asset publishing, maintenance, and iterative updates. You will leverage the power of modern web technology to build a documentation site with GitBook and DocFX. Finally, you will see some tips and tricks for automating asset versioning and changelogs.What You Will Learn
- Get started with Editor scripting in Unity
- Work with advanced editor topics such as custom EditorWindows and EditorTool
- Structure your C# code with namespaces and asmdef
- Use IMGUI and UI Toolkit for creating editor GUIs
- Master packaging and selling your own editor tools
- Set up a better workflow for asset publishing, maintenance, and iterative updates
Who This Book Is For
Readers who want to learn about editor scripting to improve their game-development process and create tools forthemselves. Moderate experience with C# and a fundamental knowledge of Unity is expected.
Authors and Affiliations
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Hong Kong, China
Benny Kok
About the author
Bibliographic Information
Book Title: Beginning Unity Editor Scripting
Book Subtitle: Create and Publish Your Game Tools
Authors: Benny Kok
DOI: https://doi.org/10.1007/978-1-4842-7167-4
Publisher: Apress Berkeley, CA
eBook Packages: Professional and Applied Computing, Apress Access Books, Professional and Applied Computing (R0)
Copyright Information: Benny Kok 2021
Softcover ISBN: 978-1-4842-7166-7Published: 21 July 2021
eBook ISBN: 978-1-4842-7167-4Published: 20 July 2021
Edition Number: 1
Number of Pages: XVII, 263
Number of Illustrations: 259 b/w illustrations
Topics: Game Development, Professional Computing, Microsoft and .NET, Computer Science, general, Programming Techniques, Mobile Computing